THE VP-100 System

From: Tom Poston <[email protected]>

The VP100 system is *not* in the new boxed game, it was designed for the 1997 UK Grand Tournament and was used at the 1998 US Grand Tournament also. It is used at some 3rd-party tournaments also (I run one of them) and I can say whole-heartedly that it works *much* better than the "normal" system at reducing min-maxing and allowing some unusual units (such as Goblin Squig Hoppers) to be played without risking a huge number of VPs. It does, however, require a bit more in the way of math.

Basically the system works like this:

Each enemy unit (character, regiment, monster, war engine, etc.) killed, fleeing at the end of the game or having fled off the table: VPs = points

Cost of unit. So, a regiment worth 276 points is worth 276 VP, not 2 VP.

Each full table quarted wholly occupied by your own side: 100 VP

Enemy general killed, fleeing or having fled the table: 100 VP in addition to the cost of the general already earned for the unit.

Each unit standard captured and held at the end of the game: 100 VP

Enemy army standard captured and held at the end of the game: 200 VP

 

There you have it! Try it and see how you like it.

Tom Poston