TENDERISER

TENDERISER at 90 pts
A Tenderiser is a carriage with a complex machinery that drives whirling blades, scythes, flails, hammers and spiked rollers, the machineery is pushed into battle by a Bull Centaur and is litteraly pushed through units. The whirling weapons hinder the enemy from striking back and if they do get past the weapons they have to face the Bull Centaur.

Profile M WS BS S T W I A LD
Bull Centaur 8 4 3 4 4 2 3 2 9
Carriage - - - 7 7 3 - D6 -


SPECIAL RULES:
Movement
The carriage is pushed by the Bull Centaur and uses his movement, the Bull Centaur may not march move and may only charge up to his normal movement. All other modifiers apply.

Hand-to-hand combat
In hand-to-hand combat the Whirlwind always hits a unit with D6 attacks, each attack have a S7 and causes 1 wound. A unit that is engaged from the front takes an additional 2 hits. Note that if several units is in base contact with the Whirlwind then each unit takes D6 hits and the unit engaging the front of the Whirlwind takes an additional +2 hits (for a total of D6+2 hits).

The whirlwind count as being a defended obstacle for purposes of hitting the carriage or the Bull Centaur.

Shooting
Shooting hits are allocated randomly between the carriage and the Bull Centaur. On a roll of 1-3 the shot hits the carriage, on a roll of 4-6 the shot hits the Bull Centaur.

Casualties
The Whirlwind is considered destroyed if the Bull Centaur is slain or flees or if the carriage is destroyed.

Equipment
The Bull Centaur is armed with a double handed axe and wears light armour.

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