New Lizardman Character The Spawn Lord
From: Oleg Verlinsky <[email protected]>
The Spawn Lord. 1075 points
The army may be led by the Spawn Lord; he must be the general.
The Slaan have spent eternity trying to preserve the world as the Old Ones intended, but they are unable to complete the plans of the Old Ones as there are not enough Slaan. While they are capable of spawning the lesser of the lizardmen the ability to spawn the Slaan themselves is lost. The Slaan know that their task will be easier if the secret of their spawning is uncovered; this task was given to the Spawn Lord. The Spawn Lord does not rule a pyramid temple-city, he spends all his time either searching for artifacts of the Old Ones or researching the spawning of the Slaan. His secret pyramid hides everything he uncovered to this day and his greatest achievement, a clone of himself. After ages of searching and research he was able to clone the physical body of the Slaan; but not the great intellect. He can even transfer his mind between the two bodies; if he is ever killed his mind can occupy his clone and continue his work.
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Spawn Lord | 4 |
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The Spawn Lord has all of the abilities of a Slaan Mage-Priest Lord
Magic Items:
During his search the Spawn Lord has uncovered many artifacts of the Old Ones.
The Crown of the Old Ones 85
The crown allows the Slann Mage priest to cast any spell with total power. On a roll of 4+ the Slaan takes D4 wounds
The Staff of the Old Ones 100
The staff may store up to 3 power cards; on a 1-2 at the start of the bearers magic phase the cards are drained. The Slaan may add either +1 S for each power card stored in the staff. If the staff is used in this way, roll a die, on a 1-2 the power is drained and no strength bonus is gained. The staff will dispel any hostile spell within 6" of the Mage Priest on an unmodified 3+; the Slaan may immediately cast a spell of his own, adding any stored cards in the staff for power; and the magic phase ends immediately.
The Lizard Figurine 50
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Lizard Figurine | 4 |
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The figurine can be activated by the Slaan at any time a hostile model touches base with him. The figurine will interpose itself between the Slann and the model. The figurine always strikes first. The figurine can accept challenges on behalf of the Slaan, in which case the Slaan is free to fight against other enemy models. It is usable once per battle and lasts for the duration of the combat.
The Healing Gem 65
The gem heals one wound at the end of each magic phase on a roll of 4+ The gem can also heal all wounds once per battle but it is exhausted after that.
The Flail of Serpents 75
The flail consists of a large handle from which extend multiple serpents. For each hit scored by the flail, the victim loses one attack; as one of the serpents constricts the enemy. If the victim loses all his attacks, he is held and the rest of the attacks hit automatically; the victim may do nothing and must spend the next moving phase trying to free himself by rolling under his strength. The Flail of serpents always strike first.
The Banner of the Old Ones 100
The Greatest enemy of the Old Ones was Chaos. No "Chaos only" or "Undead Only" Item will work if in base contact with the banner or the unit it is in. No Chaos gift will work in base contact, no demonic reward or demonic weapon. Demons and undead suffer 1 wound if they are in contact with the unit or the banner at the beginning on HTH. The wounds do count toward combat resolution. Chaos spells cast at the banner or the unit carrying it require one extra power card, which is retained in the banner for the use of the Slaan.