Armies

The Army Of Gondor

History

The Army of Gondor

HISTORY

The History of Gondor reaches back along time, from when Elendil and Isulder fled from the sinking isle of Numenor. Although Gondor has gone through many years, lived through many disasters from the kin-strife to the war of the ring, it has always persevered. Gondor was the south of the lands of the Dunedain and gondor was given to Isulder. Gondor's capital was the great Osgiliath with it's two sister cities: the tower of the moon and the tower of the sun (Minas anor and Minas Ithil). When Osgiliath fell to Sauron's forces, Minas Anor became the capital changing it's name to Minas Tirith (tower of the guard). When the lines of King's ended and the leadership of the country fell to the stewrd, Gondor became it's most weak. During the war of the ring, Ellesar returned into Kingship and restored the country to its former glory. This army list is based on the army of Gondor when Osgiliath had just fallen. For more History on Gondor click here


The Army of Gondor


ARMY SELECTION

Characters: 0-50 percent
Regiments: 33+ percent
War Machines: 0-25 percent
Monsters: 0-25 percent
Allies: 0-33 percent

The army of Gondor may ally with Rohan, Arnor, Elves, Dwarves and Wizards.


EQUIPMENT LIST

Characters may choose their equipment from the following list:

MELEE WEAPONS

A single hand weapon................Free
An additional hand weapon...........1
Double-handed weapon................2
Halberd.............................2
Spear...............................1
A lance for mounted warrior.........2

MISSILE WEAPONS

Bow.................................2
Crossbow.........................3
Longbow.........................3

ARMOUR:

Shield...............................1
Light Armour.........................2
Heavy Armour.........................3
Barding for Steed....................4


CHARACTERS


1 D�nadan General

D�nadan Lord............140 points

The D�nadan General represents an important noble of Minas Tirith, a powerful fighter and a charismatic leader. He has the job of leading his men to battle in service of the King (or the steward).

Profile M WS BS S T W I A Ld
Lord 4 7 7 4 4 3 8 4 10

Weapons/Armour:
The General is armed with a sword and any combination of extra weapons/armour allowed to any of the troops. See the equipment list above.

Suggested Models:

Use an Empire mounted lord.


0-1 Gondorian Hero (Battle Standard) (85 points - Gondorian / 105 points - D�nadan)

The D�nedain lords who command the Gondorian armies often bring along another hero to accompany him. This hero often carries the battle banner of the army. This banner often depicts the Great tree of Gondor. The banner of the army often has magical potents that inspire the warriors near it. The battle standard beare may be a Gondorian hero or a D�nedain hero.

Profile M WS BS S T W I A Ld
Gondorian Hero 4 4 4 4 3 1 4 2 7
Dunedain Hero 4 6 6 4 4 2 7 3 9

Equipment:
A sword and the Battle Standard.

Weapons/Armour:
The Battle Standard Bearer may be equipped with any combination of weapons/armour allowed to any of the troops. See the Equipment list.

May Ride:
He may ride a warhorse (+3 points) or a monster.

Standard:
He may hold a special (magic) standard.

Suggested Models:

Use an Empire standard bearer model


CHAMPIONS

Champion.............30 points

Champions are warriors of exceptional prowess and skill, but they are part of their units and may not leave them.

Gondorian armies may include up to three champions and they must be armed and equiped exactly like their units.

Profile M WS BS S T W I A Ld
Champion 4 4 4 4 3 1 4 2 7

Equipment:
A Champion is always equipped in the same way as the rank and file of the regiment he/she is part of.

May Ride:
If included in a cavalry unit a Champion may ride a horse or a warhorse as indicated.

Suggested Models:

Same as unit although use champion model.


MAGES

Mage Champion............118 points

There are hardly any wizards to be found in Gondor and if there are they are probably from Minas Tirith. Most often if a wizard is brought to battle it will only be a level 2 wizard. Wizards may cast two spells from one of the colour decks. (This will probably change with the new magic rules)

Profile M WS BS S T W I A Ld
Mage Champion 4 3 3 4 4 2 4 1 7

Equipment:
a hand weapon and a staff (and yes this does matter 'cause his two hands are taken up, I'm surprised gw never made this rule).

Weapons/Armour:
Mages may be equipped with any combination of weapons/armour included in the equipment list. Mages do not usually wear armour, however, as this would compromise their ability to use spells.

May Ride:
A Mage may ride horse, warhorse, or a monster.

Magic Spells:
Mages chose two spells from a colour of their choice ( 2 spells from one colour deck).

Suggested Models:

Use human college wizards.


REGIMENTS


The regiments of Gondor include include:

Dol Amroth Knights

Lebenin Riders

Minas Tirith King's guard

Minas Tirith spearmen

Gondorian Warriors

Peasant fighters

Ithilien Rangers

0-2 Units of Dol Amroth Knights............................39 points per model

The city state of Dol Amroth is one of the biggest cities in Gondor. Dominating the southern sea trading, Dol Amroth has it's own princeship. The present prince, Prince Imrahil (hmmn, where have I heard that name before?) is one in a long line that keeps the excellent knights of Dol Amroth. Often debated as the best riders in the land, they are powerful and skillful. When Minas Tirith is in trouble the large unit will assemble and under the Prince, will march off to their aid. You may include two inits of these fearsome fighters. One may be lead by Prince Imrahil.

Profile M WS BS S T W I A Ld
Knight 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Equipment:
A lance,shield, and heavy armour riding a warhorse

Suggested Models:

Reiksguard Knights.


1-3 units of Lebinnin Riders ...................22 points per model

Your army must include at least one unit of these mounted warriors. These warriors are skilled horsemen from the farming fields of Lebinin.

Profile M WS BS S T W I A Ld
Rider 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 7

Equipment:
These riders carry spears, light armour,shields and ride warhorses.

Options:
Ant unit may have barding (+8 points)or heavy armour instead of light(+1), they may also take bows(+2).

Suggested Models:

Empire cavalry or the Bretonian knights from the box.


0-1 units of Minas Tirith King's Guard .....................10 points per model

The King's guard are the elite warriors of Minas Tirith. They are his personal guards and have to take care of any assaination attempts or food poisoning. Even after the line of Kings finished, the knigs guard turned to mind the stewards but still retained the name. Often, when the army is in need of some good, experienced, warriors they call on the guard for help. Your army can include one unit of these warriors.

Profile M WS BS S T W I A Ld
Guard 4 4 4 3 3 1 5 1 7

EQUIPMENT:
The King's guard are armed with a hand weapon and light armour.

Suggested Models:

Hmmn. Dunno really. Some sort of Empire troops I guess.

OPTIONS:
Any units may have shields (+2 points).


10-100 Minas Tirith spearmen................................7 points per model

Your army must include ten spearmen from the ranks of the Minazs Tirith army.

Profile M WS BS S T W I A Ld
Spearmen 4 3 3 3 3 1 3 1 7

EQUIPMENT:
The spearmen wear light armor. They carry a shield and a hand weapon.

Suggested Models:

Empire spearmen (or the plastic halberdiers


20-100 Gonorian Warriors..............................................5 points per model

Gondorian warriors are your average fighter, conscripted in times of war. These are usually simple warriors who can use swords or bows. Yuor army must include 20 of them.

Profile M WS BS S T W I A Ld
Warriors 4 3 3 3 3 1 3 1 7

EQUIPMENT:
A sword.

OPTIONS:
Gondorian Warriors may be equipped with shields at +2 point per model, bows (+2), double handed weapons (+2), lights armour(+2), shields (+1) or crossbows (+3).

Suggested Models:

Yuor average human foot warrior (new brets look nice.)


Peasant Fighters................................11 points per model

Poor, underarmed and unskilled peasants or farmers often join the ranks of the army when in dire need of troops.

Profile M WS BS S T W I A Ld
Peasant 4 2 2 3 3 1 2 1 6

EQUIPMENT:
A hand weapon

OPTIONS:
The peasants may take spears (+1/2 point) sheilds (+1/2) or a bow (+1)

Suggested Models:

Brettonian brigand/peasant models (If they still exist!).


0-1 units of Ithilien rangers..............................................10 points per model

Ithilien rangers are warriors used to scouting and ambushing. They are often conscripted to the the main armies for just this purpose.

Profile M WS BS S T W I A Ld
Warriors 4 3 3 3 3 1 3 1 7

EQUIPMENT:
A sword and a longbow.

Special:
Ithilien scouts may skirmish and also after deployment, you can deploy the rangers anywhere on the table (except fot the opponents deployment area.)

Suggested Models:

Wood elf or dark elf scouts? Maybe just some average human blokes


Stone Throwers


Stone Throwers.........................................71 points per model

Do I really need to describe what this is?

Profile M WS BS S T W I A Ld
Crew 4 3 3 3 3 1 3 1 7

Range - 48"
Strength - 7
Save - none
Wounds - D3

Suggested Models:

Well I wonder now, chariots?.But actually there are practically no human stone throwers which I think is a disgrace. Just use a dwarf one with human crew ok?


MONSTERS


The Middle Earth monster list is still under production.


MAGIC ITEMS


The Middle Earth magic items are still under production.


SPECIAL CHARACTERS


Guess what, middle earth special characters are still under production!! The special characters will include: lots of famous people like Aragorn, Elendil, Isulder, Prince Imrahil and a load of others. For now just take a dunadan general and call him Elendil (or whatever) OK?


Written by Garry Walsh -- [email protected]

If you have additional information or corrections, please e-mail me.


Back