THE DAEMONS OF HASHUT
By Mike Marshall

Deamons 0 - 25% Up to a quarter of the points value of the army may be spent on deamons.

0- 1 Baal - Greater Daemon of Hashut ............ 700 pts per model
Baal is the demonic form of Hashut himself. Occasionally the Chaos Dwarf Sorcerers will attempt to summon Hashut to aid them on their wars of conquest and if Hashut responds to these summons he will send Baal to aid his minions. Baal is a mighty figure with the head of a Lamasu and the body of a Chaos Dwarf warrior. In one hand he carries a mighty battle axe and in the other the Staff of Hashut.

Profile M WS BS S T W I A LD
Baal 5 9 7 8 7 7 6 6 10

SPECIAL RULES
GREATER DAEMON: All the special rules for daemons apply as described in the Warhammer rulebook (see pages 86-87). Note that Baal has a demonic saving throw of 4+. As normal this saving throw is discounted if Baal is hit by a magic weapon.

TERROR: Baal is amongst the most terrifying of all monsters. The psychology rules for terror apply. Remember that monsters that cause terror automatically cause fear as well.

AURA OF BAAL: Baal is surrounded by a mighty magic aura that protects him from the lesser magic's of mortals. This aura works in exactly the same way as the Lamasu's sorcerous exhalation, which is described on page 49 of Warhammer - Chaos Dwarfs

MAGIC: Baal is a mighty sorcerer and is well versed in the realms of magic. He has a magic level of 4, equivalent to a Chaos Dwarf Sorcerer Lord. Baal may draw his spells from the Chaos Dwarf Spell Deck and / or the Dark Magic Spell Deck. FLY: Baal has wings and can fly as described in the Warhammer rulebook.

THE STAFF OF HASHUT: If Baal is not engaged in Hand to Hand Combat then he may use the Staff of Hashut to destroy his enemies using the power of the volcano. Place the large dragon breath template so that the pointed end is touching Baal's base. Anything partially under the template will be hit bu molten lava on a d6 roll of 4 or more. Targets hit will suffer a strength 4 hit causing one wound.

CONVERSION
Baal is a complex conversion invoving parts from several different models. The body is that of a Greater Daemon of Khorne with the head of a Lamasu attached. This is moulded into the body using Milliput and extra hair was added at the back. The Axe is that of the Bloodthirster with another blade glued to the top to make a 180� blade. This blade was then notched using a file and plasticard was used to add the lightning bolt design to the axe to give it the Chaos Dwarf feel. The staff is the staff of Nagash with the bat removed and replaced with the top of staff from the Chaos Dwarf sorcerer riding the Lamasu. The staff was removed from Nagash's arm and carefully pinned to the other arm of the Bloodthirster (from which the whip was removed) Finally the wings are from the old Manticore to give a different look to the normal wings.

Firebulls - Lesser Daemons of Hashut.........40 pts per model
Firebulls make up the daemon hordes of Hashut. Similar in appearance to minotaurs they are distinguished by their fiery coloured skin and the flames that lap around their hooves when they move. Firebulls are armed with the flaming FireAxe of Hashut

Profile M WS BS S T W I A LD
Firebulls 4 5 5 4 4 1 6 2 10

SPECIAL RULES
DAEMONS: All the special rules for daemons apply as described in the Warhammer rulebook (see pages 86-87). Note that Firebulls have a demonic saving throw of 4+ . As normal this saving throw is discounted if hit by a magic weapon.

FEAR: AS monstrous and horrifying creatures Firebulls cause fear as described in the Warhammer rulebook.

FIREAXE: The Fireaxe burns with a magical flame hotter than that of any know to man. Any hit inflicted by a fireaxe causes d3 wounds. Against flamable targets it does d6 wounds.

MAGIC: A unit of Firebulls has a magic level and can cast spells like a wizard. The size of the unit defines its magic level and the number of spells it has: 1-5 models = magic level 1/one spell; 6-10 models = magic level 2/two spells; 11-15 models = magic level 3/three spells; 16+ models = magic level 4/four spells. Spells must be drawn from the Chaos Dwarf deck.

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