Albion Army List
(* not available to Albion forces) Equipment List: Hand-to-hand combat weapons A single sword, axe, mace or other hand weapon.......................Free An additional sword, axe, etc................1 A double-handed weapon, including double-handed axe, sword, etc......2 Flail........................................1 Halberd......................................2 Spear........................................1 Missile weapons Bow..........................................2 Short Bow....................................1 Long Bow.....................................3 Crossbow *...................................3 Repeating Crossbow *.........................4 Javelin......................................1 Sling........................................1 Hand Gun.....................................3 Pistol.......................................2 Armour Shield.......................................1 Light Armour.................................2 Heavy Armour.................................3 Carapacing for horse.........................4 Army Selection: Characters 0-50% Up to half of your points may be spent on characters, this includes monsters ridden by characters. Regiments 25%+ At least a quarter of your points must be spent on regiments, not including the cost of Champions. War Machines 0-25% Up to a quarter of your points may be spent on war machines. Monsters 0-25% Up to a quarter of your points may be spent on monsters, not including monsters ridden by characters. Allies 0-25% Up to a quarter of your points may be spent on allied troops from any one or more of the following lists: Empire, Brettonian, High Elves (only against chaotic races), Dwarfs. Characters 1 General..........100pts Profile M WS BS S T W I A Ld General 4 6 6 4 4 3 6 4 9 Equipment : Sword Weapons/Armour : The general may have any combination of weapons/armour from the equipment list May Ride : The general may ride any horse or a monster from the army list Magic Items : The general is allowed up to 3 magic items 0-1 Battle Standard.....80pts Profile M WS BS S T W I A Ld Battle Standard 4 4 4 4 3 1 4 2 7 Equipment : Sword and Battle Standard Weapons/Armour : The Battle Standard may have any combination of weapons/ armour form the equipment list May Ride : The Battle Standard may ride any type of horse Magic Items : The Standard Bearer is a Champion character and may have one magic item, this may be a magical standard Hero.............65pts Profile M WS BS S T W I A Ld Hero 4 5 5 4 4 2 5 3 8 Equipment : Sword Weapons/Armour : A Hero may have any combination of weapons/armour from the equipment list May Ride : A Hero may ride any type of horse Magic Items : A Hero may have upto two magic items Druids : Initiate.........56pts Druid...........118pts Chief Druid.....190pts Bard............287pts Profile M WS BS S T W I A Ld Level Initiate 4 3 3 3 4 1 4 1 7 1 Druid 4 3 3 4 4 2 4 1 7 2 Chief Druid 4 3 3 4 4 3 5 2 7 3 Bard 4 3 3 4 4 4 6 3 8 4 Equipment : Sword Weapons/Armour : Druids may be armed with any combination of weapons/ armour in the equipment list, although wizards do not usually wear armour May Ride : Druids may ride any type of horse Magic Items : A Druid may take upto the number of magic items equal to his magic level Special Rules : A Bard may attempt to reform the unit he is part of in the same way as a musician Champions...........30pts Profile M WS BS S T W I A Ld Champion 4 4 4 4 3 1 4 2 7 Equipment : A Champion is always equipped the same way as the rank and file of the unir he is part of Magic Items : A Champion may take upto one magic item Regiments Bowmen of Morien..........10 pts per model Profile M WS BS S T W I A Ld Bowmen of Morien 4 4 5 3 3 1 4 1 7 Equipment : Bow, Light armour, Sword Weapons/Armour : The Bowmen may be armed with a sheild (1 pt per model) or an extra hand weapon (1 pt per model) Save : 5+ Special Rules : The Bowmen of Morien may use the arrowhead formation (as described in Warhammer Armies:Brettionia), and if they don't move during the movement phase they may fire twice durind the shooting phase Knights of Morien...........36 pts per model Profile M WS BS S T W I A Ld Knights of Morien 4 4 3 4 3 1 4 1 7 Equipment : Lance, Heavy Armour, Shield The Knights of Morien ride Shire Warhorses Weapons/Armour : The Shire Warhorses may be equipped with barding (+8 pts per model). The Knights may be equipped with short bows (+2 pts per model) Save : 3+ Special Rules : The Knights of Morien each have an automatic dispel roll of 3+ against spells which could turn them against their felllow troops. This roll is taken seperatly for each model in the unit note that this could split the unit in two if this happens place the two halves of the unit in hand-to-hand combat. The Knights of Morien only need to take a break test in hand-to-hand combat when they have suffered 50%+ casualties rather than the normal 25%+ Shire Warhorse........Double the value of rider + 8 pts Profile W WS BS S T W I A Ld Shire Warhorse 8 4 0 3 4 2 3 2 5 Save : 6+ Special Rules : Shire Warhorses cause fear amongst gobilinoid hordes and suffer no movement reduction for barding Morien Falconers.........6 pts per model Morien Warhawks..........2 pts per model Profile M WS BS S T W I A Ld Falconer 4 3 3 3 3 1 4 1 7 Warhawk 8 4 0 3 2 1 3 1 3 Equipment : Falconers are armed with a hand weapon and light armour Weapons/Armour : Falconers may be armed with additional hand weapons (+1 pt per model) and may ride a horse (double riders value) Save : Falconer : 5+ Warhawk : 6+ Special Rules : A falconer can control upto 6 warhawks at once but several falconers may join together to form one large unit of warhawks 0-1 unit Albany Berserkers..........12 pts per model Profile M WS BS S T W I A Ld Berserker 4 6 0 4 4 1 4 1 10 Equipment : Berserkers carry no equipment Weapons/Armour : Berserkers may not take any items from the equipment list Save : 6+ Special Rules : Berserkers are affected by the rules for frenzy Albion Footsoldiers..........6 pts per model Profile M WS BS S T W I A Ld Albion Footsoldier 4 4 3 3 3 1 4 1 7 Equipment : Sword and Light Armour Weapons/Armour : Albion Footsoldiers may be equipped with spears (+1 pt per model), or halberds (+2 pts per model), and shields (+1 pt per model) Save : 6+ Albion Musketeers..........11 pts per model Profile M WS BS S T W I A Ld Albion Musketeer 4 3 4 3 3 1 4 1 7 Equipment : Hand Weapon, Muskets and Light Armour Weapons/Armour : Musketeers may be equipped with Heavy Armour (+2 pts per model) and shields (+1 pt per model) Save : 6+ Special Rules : see bestiary for full rules 0-1 unit Albion Royal Guard..........26 pts per model Profile M WS BS S T W I A Ld Royal Guard 4 5 3 4 3 1 4 2 7 Equipment : Royal Guard wear Light Armour, carry a hand weapon, a shield and ride a horse Weapons/Armour : Royal Guard may be equipped with Heavy Armour (+4 pts per model), lances (+4 pts per model), and may take barding for their horse(+8 pts per model) Albion Houndmaster..........10 pts per model Albion Warhounds.............5 pts per model Profile M WS BS S T W I A Ld Houndmaster 4 3 3 3 4 1 4 1 8 Warhound 8 4 0 3 4 1 4 2 4 Equipment : Houndmasters carry a sword and wear light armour Weapons/Armour : A Houndmaster may be equipped with an additional hand weapon (+1 pt) Save : Houndmaster : 6+ Warhounds : None Special Rules : A Houndmaster may only control upto 6 hounds but several masters may join together to form one large unit War Machines Shire Chariot..............72 pts (2 crew) Profile M WS BS S T W I A Ld Crew 4 4 4 3 3 1 4 1 8 Chariot - 2 - 5 5 3 - D3 - Shire Warhorses 8 4 0 3 4 2 3 2 5 Equipment : The crew carry Swords and Shields and wear Light Armour Weapons/Armour : The crew may be equipped with Bows (+2 pts per model) and Heavy Armour (+2 pts per model) and Barding (+4 pts per horse) Save : Crew : 5+ Chariot : 6+ Shire horses : 6+ Special Rules : The army standard may ride in the chariot for no extra cost The Shire Chariot is feared by Orcs and Goblins Stone Thrower.............80 pts (3 crew) Profile M WS BS S T W I A Ld Max Range Crew 4 3 3 3 4 1 4 1 8 Stone Thrower 4 - - 7 7 3 - - - 48" Equipment : The crew carry Swords and wear Light Armour Save : Crew : 6+ Stone Thorwer : None See Stone Thrower rules in Warhammer Rulebook 10 Man Cannon.........100 pts (2 crew) Profile M WS BS S T W I A Ld Max Range Crew 4 3 3 3 4 1 4 1 8 Cannon 4 - - 10 7 3 - - - 60" Equipment : The crew carry Swords and wear Light Armour Save : Crew : 6+ Cannon : None Special Rules : See Bestiary and Warhammer rulebook for rules Flame Cannon...........90 pts (4 crew) Profile M WS BS S T W I A Ld Max Range Crew 4 3 3 3 4 1 4 1 8 Cannon 4 - - 5 7 3 - - - Template + 1/2 Artillery Die Equipment : The crew carry Swords and wear Light Armour Save : Crew : 6+ Cannon : None Special Rules : See Bestiary for rules Monsters Dracoforms : Dragon...............450 pts Great Dragon.........600 pts Emperor Dragon.......750 pts Profile M WS BS S T W I A Ld Dragon 6 6 0 6 6 7 8 7 7 Great Dragon 6 7 0 7 7 8 7 8 8 Emperor Dragon 6 8 0 8 8 9 6 9 9 Griffon..........................150 pts Profile M WS BS S T W I A Ld 6 5 0 6 5 5 7 4 8 Pegasus..........................50 pts Profile M WS BS S T W I A Ld 8 3 0 4 4 3 4 2 5 Unicorn..........................90 pts Profile M WS BS S T W I A Ld 9 5 0 4 4 3 4 2 9 Giant............................200 pts Profile M WS BS S T W I A Ld 6 3 3 7 6 6 3 Special 6 See Warhammer Bestiary for full rules on Monsters