Albion Army List

(* not available to Albion forces)
Equipment List:
        Hand-to-hand combat weapons

A single sword, axe, mace
        or other hand weapon.......................Free
    An additional sword, axe, etc................1
    A double-handed weapon,
        including double-handed axe, sword, etc......2
    Flail........................................1
    Halberd......................................2
    Spear........................................1

        Missile weapons

    Bow..........................................2
    Short Bow....................................1
    Long Bow.....................................3
    Crossbow *...................................3
    Repeating Crossbow *.........................4
    Javelin......................................1
    Sling........................................1
    Hand Gun.....................................3
    Pistol.......................................2

        Armour

    Shield.......................................1
    Light Armour.................................2
    Heavy Armour.................................3
    Carapacing for horse.........................4

Army Selection:
        Characters   0-50%  Up to half of your points may be spent
                            on characters, this includes monsters
                            ridden by characters.
        Regiments    25%+   At least a quarter of your points must
                            be spent on regiments, not including the
                            cost of Champions.
        War Machines 0-25%  Up to a quarter of your points may be spent
                            on war machines.
        Monsters     0-25%  Up to a quarter of your points may be spent
                            on monsters, not including monsters ridden
                            by characters.
        Allies       0-25%  Up to a quarter of your points may be spent
                            on allied troops from any one or more of the
                            following lists: Empire, Brettonian, High Elves
                            (only against chaotic races), Dwarfs.

Characters

1 General..........100pts

Profile    M   WS   BS   S   T   W   I   A   Ld
General    4   6    6    4   4   3   6   4   9

Equipment : Sword

Weapons/Armour : The general may have any combination of weapons/armour
                 from the equipment list

May Ride : The general may ride any horse or a monster from the army list

Magic Items : The general is allowed up to 3 magic items


0-1 Battle Standard.....80pts

Profile      M   WS   BS   S   T   W   I   A   Ld
Battle
Standard     4   4    4    4   3   1   4   2   7

Equipment : Sword and Battle Standard

Weapons/Armour : The Battle Standard may have any combination of weapons/
                 armour form the equipment list

May Ride : The Battle Standard may ride any type of horse

Magic Items : The Standard Bearer is a Champion character and may have one
              magic item, this may be a magical standard


Hero.............65pts

Profile     M   WS   BS   S   T   W   I   A   Ld
Hero        4   5    5    4   4   2   5   3   8

Equipment : Sword

Weapons/Armour : A Hero may have any combination of weapons/armour from
                 the equipment list

May Ride : A Hero may ride any type of horse

Magic Items : A Hero may have upto two magic items


Druids : Initiate.........56pts
         Druid...........118pts
         Chief Druid.....190pts
         Bard............287pts

Profile       M   WS   BS   S   T   W   I   A   Ld   Level
Initiate      4   3    3    3   4   1   4   1   7      1
Druid         4   3    3    4   4   2   4   1   7      2
Chief Druid   4   3    3    4   4   3   5   2   7      3
Bard          4   3    3    4   4   4   6   3   8      4

Equipment : Sword

Weapons/Armour : Druids may be armed with any combination of weapons/
                 armour in the equipment list, although wizards do not
                 usually wear armour

May Ride : Druids may ride any type of horse

Magic Items : A Druid may take upto the number of magic items equal to
              his magic level

Special Rules : A Bard may attempt to reform the unit he is part of in the
                same way as a musician


Champions...........30pts

Profile     M   WS   BS   S   T   W   I   A   Ld
Champion    4   4    4    4   3   1   4   2   7

Equipment : A Champion is always equipped the same way as the rank and file
            of the unir he is part of

Magic Items : A Champion may take upto one magic item


Regiments

Bowmen of Morien..........10 pts per model

Profile    M  WS  BS  S  T  W  I  A  Ld
Bowmen
of Morien  4  4   5   3  3  1  4  1  7

Equipment : Bow, Light armour, Sword

Weapons/Armour : The Bowmen may be armed with a sheild (1 pt per model)
        or an extra hand weapon (1 pt per model)

Save : 5+

Special Rules : The Bowmen of Morien may use the arrowhead formation
        (as described in Warhammer Armies:Brettionia), and if they don't
        move during the movement phase they may fire twice durind the
        shooting phase


Knights of Morien...........36 pts per model

Profile    M  WS  BS  S  T  W  I  A  Ld
Knights
of Morien  4  4   3   4  3  1  4  1  7

Equipment : Lance, Heavy Armour, Shield
        The Knights of Morien ride Shire Warhorses

Weapons/Armour : The Shire Warhorses may be equipped with barding
        (+8 pts per model). The Knights may be equipped with short bows
        (+2 pts per model)

Save : 3+

Special Rules : The Knights of Morien each have an automatic dispel roll
        of 3+ against spells which could turn them against their felllow
        troops. This roll is taken seperatly for each model in the unit
        note that this could split the unit in two if this happens place
        the two halves of the unit in hand-to-hand combat.
                The Knights of Morien only need to take a break test in
        hand-to-hand combat when they have suffered 50%+ casualties rather
        than the normal 25%+


Shire Warhorse........Double the value of rider + 8 pts

Profile   W  WS  BS  S  T  W  I  A  Ld
Shire
Warhorse  8  4   0   3  4  2  3  2  5

Save : 6+

Special Rules : Shire Warhorses cause fear amongst gobilinoid hordes
        and suffer no movement reduction for barding


Morien Falconers.........6 pts per model
Morien Warhawks..........2 pts per model

Profile   M  WS  BS  S  T  W  I  A  Ld

Falconer  4  3   3   3  3  1  4  1  7
Warhawk   8  4   0   3  2  1  3  1  3

Equipment : Falconers are armed with a hand weapon and light armour

Weapons/Armour : Falconers may be armed with additional hand weapons
        (+1 pt per model) and may ride a horse (double riders value)

Save : Falconer : 5+
       Warhawk : 6+

Special Rules : A falconer can control upto 6 warhawks at once but
        several falconers may join together to form one large unit of
        warhawks


0-1 unit
Albany Berserkers..........12 pts per model

Profile    M  WS  BS  S  T  W  I  A  Ld

Berserker  4  6   0   4  4  1  4  1  10

Equipment : Berserkers carry no equipment

Weapons/Armour : Berserkers may not take any items from the equipment list

Save : 6+

Special Rules : Berserkers are affected by the rules for frenzy


Albion Footsoldiers..........6 pts per model

Profile      M  WS  BS  S  T  W  I  A  Ld
Albion
Footsoldier  4   4  3   3  3  1  4  1  7

Equipment : Sword and Light Armour

Weapons/Armour : Albion Footsoldiers may be equipped with spears (+1 pt
        per model), or halberds (+2 pts per model), and shields (+1 pt
        per model)

Save : 6+

Albion Musketeers..........11 pts per model

Profile    M  WS  BS  S  T  W  I  A  Ld
Albion
Musketeer  4  3   4   3  3  1  4  1  7

Equipment : Hand Weapon, Muskets and Light Armour

Weapons/Armour : Musketeers may be equipped with Heavy Armour (+2 pts
        per model) and shields (+1 pt per model)

Save : 6+

Special Rules : see bestiary for full rules


0-1 unit
Albion Royal Guard..........26 pts per model

Profile  M  WS  BS  S  T  W  I  A  Ld
Royal
 Guard   4  5   3   4  3  1  4  2  7

Equipment : Royal Guard wear Light Armour, carry a hand weapon, a shield
        and ride a horse

Weapons/Armour : Royal Guard may be equipped with Heavy Armour (+4 pts per
        model), lances (+4 pts per model), and may take barding for their
        horse(+8 pts per model)


Albion Houndmaster..........10 pts per model
Albion Warhounds.............5 pts per model

Profile      M  WS  BS  S  T  W  I  A  Ld

Houndmaster  4  3   3   3  4  1  4  1  8
Warhound     8  4   0   3  4  1  4  2  4

Equipment : Houndmasters carry a sword and wear light armour

Weapons/Armour : A Houndmaster may be equipped with an additional
        hand weapon (+1 pt)

Save : Houndmaster : 6+
       Warhounds : None

Special Rules : A Houndmaster may only control upto 6 hounds but several
        masters may join together to form one large unit


War Machines

Shire Chariot..............72 pts (2 crew)

Profile          M  WS  BS  S  T  W  I  A  Ld

Crew             4  4   4   3  3  1  4  1  8
Chariot          -  2   -   5  5  3  - D3  -
Shire Warhorses  8  4   0   3  4  2  3  2  5

Equipment : The crew carry Swords and Shields and wear Light Armour

Weapons/Armour : The crew may be equipped with Bows (+2 pts per model)
        and Heavy Armour (+2 pts per model) and Barding (+4 pts per horse)

Save : Crew : 5+
       Chariot : 6+
       Shire horses : 6+

Special Rules : The army standard may ride in the chariot for no extra cost
        The Shire Chariot is feared by Orcs and Goblins


Stone Thrower.............80 pts (3 crew)

Profile   M  WS  BS  S  T  W  I  A  Ld  Max
                                        Range
Crew      4  3   3   3  4  1  4  1  8
Stone
Thrower   4  -   -   7  7  3  -  -  -   48"

Equipment : The crew carry Swords and wear Light Armour

Save : Crew : 6+
       Stone Thorwer : None

See Stone Thrower rules in Warhammer Rulebook


10 Man Cannon.........100 pts (2 crew)

Profile  M  WS  BS  S  T  W  I  A  Ld   Max
                                        Range
Crew     4  3   3   3  4  1  4  1  8
Cannon   4  -   -  10  7  3  -  -  -    60"

Equipment : The crew carry Swords and wear Light Armour

Save : Crew : 6+
       Cannon : None

Special Rules : See Bestiary and Warhammer rulebook for rules


Flame Cannon...........90 pts (4 crew)

Profile   M  WS  BS  S  T  W  I  A  Ld  Max
                                        Range
Crew      4  3   3   3  4  1  4  1  8
Cannon    4  -   -   5  7  3  -  -  -   Template + 1/2
                                        Artillery Die

Equipment : The crew carry Swords and wear Light Armour

Save : Crew : 6+
       Cannon : None

Special Rules : See Bestiary for rules



Monsters

Dracoforms : Dragon...............450 pts
             Great Dragon.........600 pts
             Emperor Dragon.......750 pts

Profile        M  WS  BS  S  T  W  I  A  Ld

Dragon         6  6   0   6  6  7  8  7  7
Great Dragon   6  7   0   7  7  8  7  8  8
Emperor Dragon 6  8   0   8  8  9  6  9  9

Griffon..........................150 pts

Profile   M  WS  BS  S  T  W  I  A  Ld
          6  5   0   6  5  5  7  4  8

Pegasus..........................50 pts

Profile   M  WS  BS  S  T  W  I  A  Ld
          8  3   0   4  4  3  4  2  5

Unicorn..........................90 pts

Profile   M  WS  BS  S  T  W  I  A  Ld
          9  5   0   4  4  3  4  2  9

Giant............................200 pts

Profile   M  WS  BS  S  T  W  I     A     Ld
          6  3   3   7  6  6  3  Special  6


See Warhammer Bestiary for full rules on Monsters

 

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